In which a 20-something gamer will attempt to traverse his entire PC catalog in "Ironman Classic" mode: one life on hard difficulty.
Baldur's Gate finally works!
So after a thousand real life distractions, adventures in open source emulators, and a little bit of crying, I've finally gotten Baldur's Gate (as well as the Infinity Engine games that will follow) up and running. But now I'm exhausted and a little burnt out, so more to follow soon.
Loser Friendly - Audiosurf
I'm moderately bummed that I had to disqualify this one. The only game that provides a higher level zen for me is Wipeout (specifically, Zone tracks). Audiosurf doesn't have an endgame; as long as you have music tracks, you have Audiosurf tracks. It's a wonderful game, and I still pull it up to run a song every now and then, but it's loser friendly.
On the other hand, we've completed the 'A's! Party Time!!!!
Our first 'B' is Baldur's Gate Complete, which may take me a little while to get running, as it doesn't like Win 7 very much. Updates to follow.
On the other hand, we've completed the 'A's! Party Time!!!!
Our first 'B' is Baldur's Gate Complete, which may take me a little while to get running, as it doesn't like Win 7 very much. Updates to follow.
Atom Zombie Smasher
While I can't figure out what's going on with the title, I love this game. A strategic roguelike-like, Atom Zombie Smasher sets you as the containment protocol commander during the 'zed' apocalypse. You direct your various mercenary forces to save the gold dots from the purple dots civilians from the zombies.
Atom Zombie Smasher is the pure core of strategy. Given a set of constraints, solve a problem. In this case, the problem is "save all the people or kill all the zombies." The constraints are what make the game interesting. Your mercenary roster rotates on a semi-random basis, so most missions are run with a group of three units the game chooses for you. Each in-game month, a new modifier comes into affect, which can be anything from improved helicopter speed to decreased daylight to speedier zombies. The outbreak level of your chosen mission site will determine not only the number of zombies running about, but can even modify your objective.
Also, this game is hard. Failing a mission does not end the game, so the fail state will be determined by where things stand at the end of the campaign.
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| Dots everywhere! |
Also, this game is hard. Failing a mission does not end the game, so the fail state will be determined by where things stand at the end of the campaign.
Armed, Dangerous and Dead
In 2000, LucasArts released their last new adventure game, Escape from Monkey Island. After that, they shut down adventure game development and focused nearly exclusively on Star Wars. Armed and Dangerous is one of the few post-2000 LucasArts games that isn't based on the Star Wars IP. While it is a third person shooter, in many ways it the spiritual successor of its adventure game antecedents, steeped in parody, over-the-top snark, and crazy props.
Being a Steam game, it was a breeze to get running, which was a welcome change from the nightmare that had been Anachronox. So I booted up, watched the first cutscene, and got started. My companions, a English-accented, tea drinking terminator-esque robot and a grumpy Scottish mole, and I are rescuing an old blind sod from the forces of the evilHitler king and his SS soldiers.
Being a Steam game, it was a breeze to get running, which was a welcome change from the nightmare that had been Anachronox. So I booted up, watched the first cutscene, and got started. My companions, a English-accented, tea drinking terminator-esque robot and a grumpy Scottish mole, and I are rescuing an old blind sod from the forces of the evil
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| I'm baffled by whatever it is that is going on here. |
Arcanum: On Steamworks and - "oh God my spleen!"
Arcanum is a great RPG that utilizes the balance and conflict between magic(k) and technology as a game mechanic, in a world entering a new age.
Meet Ironlady Classic. She's a half-elf wanderer obsessed with studying the nature of energy. Basically, if it goes 'zap' or 'boom' she wants to play with it, and doesn't care if its magick or technology.
She's also very very dead. It turns out that critical fails are ridiculously common already on hard mode, so giving them a frequency boost in exchange for more XP is a silly plan. Ironlady managed to kill herself fighting a boar, before even leaving the introductory area. This, of course, was after she broke her starting armor and crippled her own arm.
I started a new character with the same build concept, just with a somewhat less suicidal backstory. However, it's game over for Ironlady, and we need to move on to the next entry. I'd hoped to blog more about this particular game, but I hadn't counted on just how punishing hard mode would be.
Meet Ironlady Classic. She's a half-elf wanderer obsessed with studying the nature of energy. Basically, if it goes 'zap' or 'boom' she wants to play with it, and doesn't care if its magick or technology.
She's also very very dead. It turns out that critical fails are ridiculously common already on hard mode, so giving them a frequency boost in exchange for more XP is a silly plan. Ironlady managed to kill herself fighting a boar, before even leaving the introductory area. This, of course, was after she broke her starting armor and crippled her own arm.
I started a new character with the same build concept, just with a somewhat less suicidal backstory. However, it's game over for Ironlady, and we need to move on to the next entry. I'd hoped to blog more about this particular game, but I hadn't counted on just how punishing hard mode would be.
Poison from the Past - Anachronox
I found Anachronox a while ago on a list of forgotten, obscure, and underrated RPGs. I did a little research before playing it, and its history is actually rather interesting.
In summary, it was the game that was meant to save Ion Storm from the Daikatana fiasco. It didn't.
The game was critically acclaimed, but simply didn't sell. Of course, spending $50,000 on marketing after dropping millions into development may have had something to do with that. I was eyeballs deep into the genre at the time (early 2001), and never heard of it until recently.
Regrettably, it hasn't aged well. It's obscure enough that it doesn't seem to have a sufficient fan community to create more than cursory patches. It really doesn't like modern hardware. Screenshots were a complete bust. Print screens came out black, and my demo version of fraps kept the game from even loading. On to the game itself:
In summary, it was the game that was meant to save Ion Storm from the Daikatana fiasco. It didn't.
The game was critically acclaimed, but simply didn't sell. Of course, spending $50,000 on marketing after dropping millions into development may have had something to do with that. I was eyeballs deep into the genre at the time (early 2001), and never heard of it until recently.
Regrettably, it hasn't aged well. It's obscure enough that it doesn't seem to have a sufficient fan community to create more than cursory patches. It really doesn't like modern hardware. Screenshots were a complete bust. Print screens came out black, and my demo version of fraps kept the game from even loading. On to the game itself:
Back from the Holidays. Also, Amnesia
After an extended holiday break filled with books, Steam Sales, and RL drama, we're back! Sorry it took so damn long.
I'm not going to spend a lot of time giving a play-by-play of my Amnesia run-through. Yes, the game killed me, and there shouldn't be any surprises there. It's meant to kill you. The myriad methods it uses to do so have been rigorously examined by others, so I'm going to let it be.
I do want to talk about the game itself a little, though.
I cannot stress strongly enough how well designed Dark Descent is. The art assets are gorgeous, and the lighting is a treat. There world interaction is a stroke of genius, although I could wish it a tad more trackball-friendly. The sound in particular is a masterwork. Every single tone is intended to draw forth awe and terror, and it succeeds brilliantly. I've played my share of the horror genre, and rarely have I been more impressed by the atmosphere created in such a game, nor the mechanics utilized.
Amensia: Dark Descent is truly a great game to look at, and in many respects, a great game to play.
I cannot stress strongly enough how poorly written Dark Descent is. At the onset of play, the protagonist, Daniel, is running in terror from an unseen threat, trying to remember his own name. We quickly learn that he did this to himself, in an effort to destroy the evil villain. Beyond that, we know nothing, and have no tools at our disposal, not even a blade or a lantern.
What? We're going to go kill someone bare-handed?
Wait, it gets worse. We soon learn that Daniel was most recently in the employ of the villain. He knows what is waiting in the depths of that castle. He is also extremely nyctophobic. Yet, he leaves his amnesiac self neither weapon nor reliable light source to combat the horrors that await him, and there doesn't appear to be any good reason why not.
Except for mechanics. The entire mechanic of the game is dependent on an unarmed, terrified protagonist. There is a trifecta in game design, of mechanic and aesthetic and narrative. The three are interdependent, and to sacrifice one for the sake of the others can bring down the entire enterprise. In this particular case, the lazy storytelling becomes even more galling in the face of the amnesia trope.
In the end, I died angry rather than scared. In the flooded cellar, a water-walking invisible creature tried to eat me. I beat it with a box. After I splattered yellow-green blood everywhere, I tried to go through the door. I became dinner for my troubles.
If I'd given myself a gun, it might have gone differently.
I'm not going to spend a lot of time giving a play-by-play of my Amnesia run-through. Yes, the game killed me, and there shouldn't be any surprises there. It's meant to kill you. The myriad methods it uses to do so have been rigorously examined by others, so I'm going to let it be.
I do want to talk about the game itself a little, though.
I cannot stress strongly enough how well designed Dark Descent is. The art assets are gorgeous, and the lighting is a treat. There world interaction is a stroke of genius, although I could wish it a tad more trackball-friendly. The sound in particular is a masterwork. Every single tone is intended to draw forth awe and terror, and it succeeds brilliantly. I've played my share of the horror genre, and rarely have I been more impressed by the atmosphere created in such a game, nor the mechanics utilized.
Amensia: Dark Descent is truly a great game to look at, and in many respects, a great game to play.
I cannot stress strongly enough how poorly written Dark Descent is. At the onset of play, the protagonist, Daniel, is running in terror from an unseen threat, trying to remember his own name. We quickly learn that he did this to himself, in an effort to destroy the evil villain. Beyond that, we know nothing, and have no tools at our disposal, not even a blade or a lantern.
What? We're going to go kill someone bare-handed?
Wait, it gets worse. We soon learn that Daniel was most recently in the employ of the villain. He knows what is waiting in the depths of that castle. He is also extremely nyctophobic. Yet, he leaves his amnesiac self neither weapon nor reliable light source to combat the horrors that await him, and there doesn't appear to be any good reason why not.
Except for mechanics. The entire mechanic of the game is dependent on an unarmed, terrified protagonist. There is a trifecta in game design, of mechanic and aesthetic and narrative. The three are interdependent, and to sacrifice one for the sake of the others can bring down the entire enterprise. In this particular case, the lazy storytelling becomes even more galling in the face of the amnesia trope.
In the end, I died angry rather than scared. In the flooded cellar, a water-walking invisible creature tried to eat me. I beat it with a box. After I splattered yellow-green blood everywhere, I tried to go through the door. I became dinner for my troubles.
If I'd given myself a gun, it might have gone differently.
Well that was brief: Alpha Prime
Alpha Prime took slightly less than half an hour to kill me.
More accurately, it only took about ten minutes to kill me. The other twenty were spent watching over-acted, over-written soap opera cutscenes.
I really don't think we need to spend two minutes of a seven-minute opening cutscene explaining that the main character can't get drunk because he's resistant to the game's unobtainium, "hubbardium." Apparently this somehow (they skipped the expose on this part) also conveys an immunity to alcohol.
And yet, the "refined hubbardium injectors" work, allowing for the game's "bullet time" mechanism.
Really? You're going to bother to shoehorn a plot into a FPS, use plot elements to support gameplay mechanics, and leave glaring inconsistencies in the first 15 minutes? REALLY?
More accurately, it only took about ten minutes to kill me. The other twenty were spent watching over-acted, over-written soap opera cutscenes.
I really don't think we need to spend two minutes of a seven-minute opening cutscene explaining that the main character can't get drunk because he's resistant to the game's unobtainium, "hubbardium." Apparently this somehow (they skipped the expose on this part) also conveys an immunity to alcohol.
And yet, the "refined hubbardium injectors" work, allowing for the game's "bullet time" mechanism.
Really? You're going to bother to shoehorn a plot into a FPS, use plot elements to support gameplay mechanics, and leave glaring inconsistencies in the first 15 minutes? REALLY?
Disqualified: Alien Swarm, AvP2, and America's Army
I did a batch of installs to prepare for the rest of the 'A's, and we have three disqualifications.
Alien Swarm is out, because it doesn't have a viable single player. The "off-line" practice mode is only one level and doesn't have a difficulty setting.
My copy of Aliens vs. Predator 2 is broken. :( Oh well, I didn't like it all that much anyway, so no great loss.
I was completely unable to get in to the America's Army servers. Apparently an online account is required even for single player. The servers appear to be down, either temporarily or permanently, and I'm not interested in finding out. I'm not sure I want the US military having the ability to monitor how well I perform in their game....
Anyway:
On to Alpha Prime! And then Amnesia! um.... *hides*
Alien Swarm is out, because it doesn't have a viable single player. The "off-line" practice mode is only one level and doesn't have a difficulty setting.
My copy of Aliens vs. Predator 2 is broken. :( Oh well, I didn't like it all that much anyway, so no great loss.
I was completely unable to get in to the America's Army servers. Apparently an online account is required even for single player. The servers appear to be down, either temporarily or permanently, and I'm not interested in finding out. I'm not sure I want the US military having the ability to monitor how well I perform in their game....
Anyway:
On to Alpha Prime! And then Amnesia! um.... *hides*
Clocked! Alien Breed 2
One game won, out of eight thus far. Victory!
I'm certain I'd bore everyone if I kept to the per-chapter format for three more posts, so instead I'm just going to hit the highlights.
And the bitching...
To start:
The gaming community has been bitching for years about escort missions. So, in response, instead of never using them, a game developer has devoted an entire level to one. I happen to know that Alien Breed 2 has five levels.
A fifth of this game is an escort mission.
I'm tempted see how long it will take the aliens to eat me if I don't shoot them.
I promised myself no suiciding, so I guess that's out.
I'm certain I'd bore everyone if I kept to the per-chapter format for three more posts, so instead I'm just going to hit the highlights.
And the bitching...
To start:
The gaming community has been bitching for years about escort missions. So, in response, instead of never using them, a game developer has devoted an entire level to one. I happen to know that Alien Breed 2 has five levels.
![]() |
| FFFFUUUUUUUUUUUU |
A fifth of this game is an escort mission.
I'm tempted see how long it will take the aliens to eat me if I don't shoot them.
I promised myself no suiciding, so I guess that's out.
Alien Breed 2: Puzzles! I mean Shooting Aliens! PEW PEW
More Aliens! More Weapons! More... puzzles? Chapter 2 of Alien Breed nearly immediately launches us into solving puzzles. Admittedly simple puzzles, but its still an odd juxtaposition for a 80's arcade shooter remake.
Ok, poison trap puzzle solved, we're off to meet up with Mia, the creepy robot lady (possibly taken over by an evil AI. We've been hinted at).
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| This chapter is clearly about teh puzzls |
Alien Breed 2: Assault
Why is it that in every "Discover a ghost ship swarming with zerg-like
aliens" game, there is identically colored alien goop covering half the
ship?
Wait.
Why is that even a question? Is the sci-fi branch of survival horror so saturated with zerg-infested derelicts that a new ultra-specific genre has been born?
For that matter, if you've given me an assault rifle and as much ammo as I can use, why is this survival horror again? There is neither fear nor even really tension, even on "veteran." Just a lot of beasties popping out of monster closets and getting mown down by my character, a former Space Marine with "super-human" determination and tenacity. Also the longest active-duty service record in more than three centuries.
This. Is. Not. Survival. Horror.
I'm not enjoying this game. However, it hasn't managed to kill me yet, so onward we slog.
Assassinated by a ruthless AI ::sad face::
Which was a mistake on multiple levels.
The game is fast, brutal and complex, with 1-8 human players (no bots), up against 2 AI that are clever and well-equipped. I certainly wasn't experienced enough to get anywhere close to a win on my first playthrough, especially on hard difficulty, by myself.
Also, its an amazing game. I was so engrossed that over a nearly four-hour campaign I only managed to take six screenshots. I think I made a halfway decent showing of myself.
Age of Empires 3: Never Bring a Pike to a Gunfight
Apparently the AI difficulty settings work the same way in AoE 3 they did in the original. Higher difficulty? ZERGLING RUSH.
Except the zerglings have guns and cannon and I have pikes.
A eulogy told in screenshots after the jump
Except the zerglings have guns and cannon and I have pikes.
A eulogy told in screenshots after the jump
Age of Empires 3: Slog Slog Slog. Also Pirates
I was kind of concerned about starting Age of Empire 3. I picked it up on sale forever ago, but never actually installed it. It's got some refreshing new mechanics, though, plus the introduction of hero units. Hero units, incidentally, aren't all that useful. As the screenshots (yay screenshots!) will attest, heroes spend an awful lot of time dead.
Also, its a slog-fest. Hour-long introductory scenarios are not a good thing.
Scenario 1: Hold of Jannissaries and cannon until reinforcements arrive.
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| They have guns. I have crossbows. Shit |
In any case, my valiantly dead Scottish knight Morgan Black holds off the Ottomans until his Swiss buddies show up. Victory!
Insert REALLY BAD cutscene here. Yes, Ensemble, you've moved to 3D models. We get it! This is not the generation for in-engine cutscenes, I promise. Please stop.
DirectDraw Screenshots
Because I promised:
This is what my screenies look like in AoE 1 and 2. Actually, the attempts from 1 weren't even this good. Oh well, done with those anyway.
This is what my screenies look like in AoE 1 and 2. Actually, the attempts from 1 weren't even this good. Oh well, done with those anyway.
Joan of Arc: A unlikely martyr
...
...
Stereotyping from hell here. Apparently French soldiers are either whiny cowards who have bad accents, or whiny idiots who need an uneducated peasant to be their savior.
...With bad accents.
Or both.
Yay escort missions. Get Joan over there. Hoo-rah.
I have no idea how that might sound in AoE French.
Also, apparently two knights with an entourage of footmen and archers are helpless travelers and easy pray for French highwayman. Are people stupid?
Speaking of stupid, Joan is too stupid to actually get into the damn boat. The French end up losing the Hundred Years' War, as Burgundian assassins cut down Joan as she shambled toward the boat waiting to take her to safety.
I'll definitely be picking this back up later, as it really is a joy to play (unlike its predecessor). Now, off to a new age, and a new world, in Age of Empires 3.
...
Stereotyping from hell here. Apparently French soldiers are either whiny cowards who have bad accents, or whiny idiots who need an uneducated peasant to be their savior.
...With bad accents.
Or both.
Yay escort missions. Get Joan over there. Hoo-rah.
I have no idea how that might sound in AoE French.
Also, apparently two knights with an entourage of footmen and archers are helpless travelers and easy pray for French highwayman. Are people stupid?
Speaking of stupid, Joan is too stupid to actually get into the damn boat. The French end up losing the Hundred Years' War, as Burgundian assassins cut down Joan as she shambled toward the boat waiting to take her to safety.
I'll definitely be picking this back up later, as it really is a joy to play (unlike its predecessor). Now, off to a new age, and a new world, in Age of Empires 3.
Age of Empires 2: Part 1
I actually finished a tutorial!
The Scottish resistance against Longshanks' invasion was a resounding success, thanks to Heavy Cavalry and Trebuchets. Wait, what? um... nevermind. No, there isn't going to be any more detail than that, because wrath of ye gods the intro campaign is boring.
I must admit I was kind of dreading AoE 2 after the fiasco that was my playthrough of the first game. However, its been so long since I've played this that I'd forgotten how big the gap is between the two games. For example, units that will actually attack enemies on their own! And production queues! And Gates! Win!
Etc etc, so on and so forth. Now on to France, where I get to watch a "young peasant girl" save France from the Evil English.
....I finished a tutorial!
The Scottish resistance against Longshanks' invasion was a resounding success, thanks to Heavy Cavalry and Trebuchets. Wait, what? um... nevermind. No, there isn't going to be any more detail than that, because wrath of ye gods the intro campaign is boring.
I must admit I was kind of dreading AoE 2 after the fiasco that was my playthrough of the first game. However, its been so long since I've played this that I'd forgotten how big the gap is between the two games. For example, units that will actually attack enemies on their own! And production queues! And Gates! Win!
Etc etc, so on and so forth. Now on to France, where I get to watch a "young peasant girl" save France from the Evil English.
....I finished a tutorial!
The End of the Age of Empires
I didn't even manage to finish the tutorial. Wait, I mean "Learning Campaign."
Largely because I'd forgotten that at the time Age of Empires was developed, increasing the difficulty in an RTS meant giving the AI teams starting tech and military advantages rather than improving behavior.
Within the first thirty seconds of starting the last scenario in the Egypt campaign, I was attacked by an army of 4 Hoplites, 2 archers, and 2 Scout Ships. I had built a scout cavalry in that timeframe.
There really was no contest.
I managed to sneak a villager away from the carnage, but he didn't have enough wood to build anything.
Off to AoE 2 now....
Largely because I'd forgotten that at the time Age of Empires was developed, increasing the difficulty in an RTS meant giving the AI teams starting tech and military advantages rather than improving behavior.
Within the first thirty seconds of starting the last scenario in the Egypt campaign, I was attacked by an army of 4 Hoplites, 2 archers, and 2 Scout Ships. I had built a scout cavalry in that timeframe.
There really was no contest.
I managed to sneak a villager away from the carnage, but he didn't have enough wood to build anything.
Off to AoE 2 now....
Age of Empires: A Text Adventure, Part 1
Because of the (apparently) infamous DirectDraw conflict in Windows 7 and 7-era legacy support, I had to dig out an old XP laptop to play Age of Empires. Unfortunately, the output of screenshots on that machine is a black screen with a couple of graphical artifacts, so our journey though AoE is going to be a text adventure. (If anyone knows how to get AoE running on a 7 machine, let me know and I will move my files and produce screenshots).
The introduction campaign follows the rise of Egypt. The first two missions are eye-stabbingly dull. Get food to recruit villagers. Now do it again! (Avoid the alligators in the meantime).
It's on the third mission that things start to get interesting. I have to find the discoveries (which appear to be neolithic equine carvings) before the bad guys do.
The Libyans have mounted scouts. I have villagers armed with hunting spears. So when a single scout attacks my village, I very nearly die. A single injured villager survives the massacre to carry on. After I stabilize and rebuild, I send out an intrepid explorer to find the discoveries.
He gets eaten by an angry lion. :(
His buddy (Intrepid Explorer II), manages to discover the last discovery.
Mission four starts us in the same area, so I'm going to assume that Intrepid Explorer II is still around. He goes lion hunting and avenges his friend. In the meantime, I need to stockiple enough food to progress to the tool age. On this map, that means elephant hunting. Two villagers, including Intrepid Explorer II, get gored, but the hunting party brings down the villager. We are victorious! Eventually.
In mission 5, I have a small army and no village. The pharaoh has asked me to eliminate a Libyan raiding party. Bob the axeman and Ramses the archer both died, but all the Libyans were killed. Stay off my land! I won't see them again.
Mission Six was very nearly a loss. The pharaoh directed me to stockpile 800 food and take control of a ruin. He didn't tell me not to piss off the neighbors. My axemen wandered through their village and led them right home before getting slaughtered. I got up to 800 food and managed to sneak a villager over to the ruin just as the main attack started.
Long but simple pretty well defines mission seven. Kill everyone! Except the Canaanites. Get 1000 Gold! By trading with the Canaanites? Got that? Good, go watch your people run around for half an hour.
In mission 8 "Crusade," I'm supposed to take one of these new priests (I love the conversion mechanic, by the way) and convert a ballista (what?). Almost immediately my village is attacked by the ballista and a swarm of archers. Fortunately, I had managed to build a pair of improved composite archers, who are apparently invincible.
The ballista made a beeline for my priest, but was converted before it managed to make the kill. Effortless win!.
That's all for now, folks. I'm pretty sure I'm nearly done with the Egyptian campaign, so it'll be on to the real stuff from there. I'm open to any ideas regarding getting AoE to work on 7, or getting screenshots to work in XP.
The introduction campaign follows the rise of Egypt. The first two missions are eye-stabbingly dull. Get food to recruit villagers. Now do it again! (Avoid the alligators in the meantime).
It's on the third mission that things start to get interesting. I have to find the discoveries (which appear to be neolithic equine carvings) before the bad guys do.
The Libyans have mounted scouts. I have villagers armed with hunting spears. So when a single scout attacks my village, I very nearly die. A single injured villager survives the massacre to carry on. After I stabilize and rebuild, I send out an intrepid explorer to find the discoveries.
He gets eaten by an angry lion. :(
His buddy (Intrepid Explorer II), manages to discover the last discovery.
Mission four starts us in the same area, so I'm going to assume that Intrepid Explorer II is still around. He goes lion hunting and avenges his friend. In the meantime, I need to stockiple enough food to progress to the tool age. On this map, that means elephant hunting. Two villagers, including Intrepid Explorer II, get gored, but the hunting party brings down the villager. We are victorious! Eventually.
In mission 5, I have a small army and no village. The pharaoh has asked me to eliminate a Libyan raiding party. Bob the axeman and Ramses the archer both died, but all the Libyans were killed. Stay off my land! I won't see them again.
Mission Six was very nearly a loss. The pharaoh directed me to stockpile 800 food and take control of a ruin. He didn't tell me not to piss off the neighbors. My axemen wandered through their village and led them right home before getting slaughtered. I got up to 800 food and managed to sneak a villager over to the ruin just as the main attack started.
Long but simple pretty well defines mission seven. Kill everyone! Except the Canaanites. Get 1000 Gold! By trading with the Canaanites? Got that? Good, go watch your people run around for half an hour.
In mission 8 "Crusade," I'm supposed to take one of these new priests (I love the conversion mechanic, by the way) and convert a ballista (what?). Almost immediately my village is attacked by the ballista and a swarm of archers. Fortunately, I had managed to build a pair of improved composite archers, who are apparently invincible.
The ballista made a beeline for my priest, but was converted before it managed to make the kill. Effortless win!.
That's all for now, folks. I'm pretty sure I'm nearly done with the Egyptian campaign, so it'll be on to the real stuff from there. I'm open to any ideas regarding getting AoE to work on 7, or getting screenshots to work in XP.
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