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| This chapter is clearly about teh puzzls |
In which a 20-something gamer will attempt to traverse his entire PC catalog in "Ironman Classic" mode: one life on hard difficulty.
Showing posts with label PEW PEW. Show all posts
Showing posts with label PEW PEW. Show all posts
Alien Breed 2: Puzzles! I mean Shooting Aliens! PEW PEW
More Aliens! More Weapons! More... puzzles? Chapter 2 of Alien Breed nearly immediately launches us into solving puzzles. Admittedly simple puzzles, but its still an odd juxtaposition for a 80's arcade shooter remake.
Ok, poison trap puzzle solved, we're off to meet up with Mia, the creepy robot lady (possibly taken over by an evil AI. We've been hinted at).
Alien Breed 2: Assault
Why is it that in every "Discover a ghost ship swarming with zerg-like
aliens" game, there is identically colored alien goop covering half the
ship?
Wait.
Why is that even a question? Is the sci-fi branch of survival horror so saturated with zerg-infested derelicts that a new ultra-specific genre has been born?
For that matter, if you've given me an assault rifle and as much ammo as I can use, why is this survival horror again? There is neither fear nor even really tension, even on "veteran." Just a lot of beasties popping out of monster closets and getting mown down by my character, a former Space Marine with "super-human" determination and tenacity. Also the longest active-duty service record in more than three centuries.
This. Is. Not. Survival. Horror.
I'm not enjoying this game. However, it hasn't managed to kill me yet, so onward we slog.
A.R.E.S. Extiction Agenda
This Megaman-like is a lot of fun, although the control scheme definitely favors a game pad. Perhaps I should have used one, but I went for the mouse and keyboard instead.
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| I started out with a laser gun. PEW PEW |
Upgradeable weapons and the ability to make items out of drops are a neat twist. The initial enemies don't provide much of a challenge. They're slow and stupid, and die in a few hits from even my puny lvl 1 laser cannon. Platforming provides the usual thrill and challenges, as long as I manage not to fall on anyone. This isn't Mario, after all.
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| That looks suspiciously like a robo-Xenomorph... |
The first miniboss wasn't too hard, but I took a few hits, and got lots of loot in exchange. Moving along.
After an uneventful journey...
BOSS FIGHT!
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| That's a lot of turrets |
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| My Super Special Valkyl Zypher Cannon fixes them. |
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| I clearly need to work on my screenshot timing. There were lots more explosions ingame |
Level two starts off by handing me another grenade, EMP this time. I can it use to freeze enemies and obstacles; and it somehow doesn't hurt me, even though I'm a robot. Ok then.
A wild Robo-Xenomorph appears! And this one has a gun too.
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| My new gun is blue, and shoots lasers really fast. PEWPEWPEW. I also have no health. |
OOOooooh pretty, it's a "Laser SMG." Let's upgrade it!
Well, that was stupid. Now I have a better laser smg, but I can't afford to make any repair kits. We're going to creep ahead very carefully now, and try to pick up enough drops to build one.
*nin nin nin*
I do pretty well until I come to one of the falling-block traps ubiquitous in the corner of the platformer genre. A well-timed roll will get me through this!
Or not. I'm in little robot pieces, and the (apparently) evil robot-controlling sentient gas gets to keeps its hostages. Yeah, I'm confused too.
In any case, chalk up another fail.
Is next: More Basejumping! I'm pretty sure you can die if you stick the landing wrong, too.
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