This Megaman-like is a lot of fun, although the control scheme definitely favors a game pad. Perhaps I should have used one, but I went for the mouse and keyboard instead.
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I started out with a laser gun. PEW PEW |
Upgradeable weapons and the ability to make items out of drops are a neat twist. The initial enemies don't provide much of a challenge. They're slow and stupid, and die in a few hits from even my puny lvl 1 laser cannon. Platforming provides the usual thrill and challenges, as long as I manage not to fall on anyone. This isn't Mario, after all.
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That looks suspiciously like a robo-Xenomorph... |
The first miniboss wasn't too hard, but I took a few hits, and got lots of loot in exchange. Moving along.
After an uneventful journey...
BOSS FIGHT!
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That's a lot of turrets |
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My Super Special Valkyl Zypher Cannon fixes them. |
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I clearly need to work on my screenshot timing. There were lots more explosions ingame |
Level two starts off by handing me another grenade, EMP this time. I can it use to freeze enemies and obstacles; and it somehow doesn't hurt me, even though I'm a robot. Ok then.
A wild Robo-Xenomorph appears! And this one has a gun too.
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My new gun is blue, and shoots lasers really fast. PEWPEWPEW. I also have no health. |
OOOooooh pretty, it's a "Laser SMG." Let's upgrade it!
Well, that was stupid. Now I have a better laser smg, but I can't afford to make any repair kits. We're going to creep ahead very carefully now, and try to pick up enough drops to build one.
*nin nin nin*
I do pretty well until I come to one of the falling-block traps ubiquitous in the corner of the platformer genre. A well-timed roll will get me through this!
Or not. I'm in little robot pieces, and the (apparently) evil robot-controlling sentient gas gets to keeps its hostages. Yeah, I'm confused too.
In any case, chalk up another fail.
Is next: More Basejumping! I'm pretty sure you can die if you stick the landing wrong, too.
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