Arcanum is a great RPG that utilizes the balance and conflict between magic(k) and technology as a game mechanic, in a world entering a new age.
Meet Ironlady Classic. She's a half-elf wanderer obsessed with studying the nature of energy. Basically, if it goes 'zap' or 'boom' she wants to play with it, and doesn't care if its magick or technology.
She's also very very dead. It turns out that critical fails are ridiculously common already on hard mode, so giving them a frequency boost in exchange for more XP is a silly plan. Ironlady managed to kill herself fighting a boar, before even leaving the introductory area. This, of course, was after she broke her starting armor and crippled her own arm.
I started a new character with the same build concept, just with a somewhat less suicidal backstory. However, it's game over for Ironlady, and we need to move on to the next entry. I'd hoped to blog more about this particular game, but I hadn't counted on just how punishing hard mode would be.
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